![]() You know your assassination target, and you can see where they are at any given moment-but you don't know how to get to them or how you might dispatch them without getting caught. That's already a lot of what happens in a Hitman mission. The middle part of most James Bond stories is the bit where he uncovers the villain's vast plot with his unique brand of spy skills. When Bond isn't chasing down, beating up, and shooting bad guys, he's sneaking around, locating key incriminating clues, and having cryptic conversations with super-rich villains. But in reality, a lot of Bond's work is done undercover-he's a spy, after all. ![]() Most James Bond games have largely followed movies, and therefore, feature levels built around each one's various action set pieces. We know IOI is great at coming up with creative assassination scenarios, so it's not a stretch to expect them to offer players a handful of Bond gadgets that allow for some out-of-the-box thinking for their uses. Those intricate and interesting dispatches would be perfect if combined with Bond's various gadgets. IO's Hitman games are all about finding unconventional ways to kill your targets, like electrocuting them with frayed wires or tricking them into leaning against faulty railings. The ejector seat isn't to save Bond from a wreck but to get rid of a henchman who has Bond at gunpoint. ![]() The thing is, those items rarely get used in a straightforward way. So we always see Bond heading into a mission with things like a watch that hides a cutting laser or a car with an ejector seat. Most Bond adventures start with 007 visiting Q to pick up whatever new gadgets the scientists working for MI-6 have devised. Now Playing: Top 007 Things We Want From The IO Interactive Bond Game Unconventional Solutions (To The Problem Of Killing Guys) By clicking 'enter', you agree to GameSpot's
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