The beta had 8 characters available to use: Ryu, Ken, Chun Li, Juri, Guile are the returning characters, with Luke, Jamie and Kimberly rounding out the cast as the new fighters. It truly is a testament to how good the R.E Engine is, in terms of visual quality and performance. This is in stark contrast to something like EA’s own engine Frostbite, which has had numerous troubles being able to adapt to games that aren’t shooters. Whilst it hasn’t been used before with a fighting game, it shows how robust the engine is, feeling like it can be moulded to whatever the teams at Capcom want to utilise it for. This has been used for the vast majority of recent Capcom titles, such as Resident Evil Village and Monster Hunter Rise. This time, Capcom have decided to use their own engine, the R.E Engine (Reach for the Moon). The contrast of colours in the games logo and open screen are very different to the somewhat duller and more muted colour palette of Street Fighter 5. The character models, menu screens and a lot of the visual flair is taking a lot of inspiration from street art, specifically graffiti. Straight off the bat, the visuals in Street Fighter 6 are incredibly striking.
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